
DAS is a real-time design environment.
Where computation meets intent.
It started with a simple question: What would an image tool look like if control was never assumed?
The private beta opens in February, with a small group of designers, artists, and interaction researchers who care deeply about the future of craft.
If you’d like to take part, the waitlist is now open.
DAS
Today’s interfaces still speak a language closer to code than conversation. They’re built for commands over connection, prompts over presence, iteration over progression. We’re typing in the dark; into machines that already understand more than we know how to ask.
And yet, it’s working. Which is exactly the problem.
Full article
AI has become the front door to discovery. People now evaluate products, services, and ideas through AI interfaces, often before visiting a website or encountering a brand directly.
Discovery, evaluation, and decisions increasingly happen within AI environments, not through search engines or brand experiences as we’ve known them, but through mediated interpretation.
This foundational shift reframes the design landscape.
Topograph is a tool for creating topographical vector graphics from data.
Originally developed as an internal tool for the Liminal Landscapes art project, it is now available as a web app.
Coming soon page for Anti Tapes revival, shaping sound for digital and tactile experiences. Made with Cables.gl, LottieFiles, and Tone.js. [Mid 2025]
Reactive-interactive exploration with real-time physics (matter.js) and typography.
Live preview
Toon particles. Exploration of new particle systems in Cables, combined with a simple toon shader and custom sound design. Try the live version. [Mid 2023]

Scan Portrait. Initially created for my website’s about section. I took a different route for the portfolio and decided to share this project with everyone to play with or remix for their needs. For the 3D model, I’m using a simple .glb (Lidar scan) model, but you can upload your custom 3D file. Play with the live version, or check out the source on Cables.gl or GitHub. [Early 2022]
Abandoned explorations on body pose resistance to external influences, contrasting objects and materials, and treating humans as such. An important period for me, which helped to shape the Liminal Landscapes project. [2022]
Please Try Again. Custom animated typography loop. With a nudge from my friend James (aka Presstube), it became my first-ever minted NFT, originally released on Hic et Nunc. [Early 2021]
Psychedelia Obscura. A procedural exploration of refraction and light distortion in Chaotica. [Mid 2021]
2083. Custom letter a from the upcoming typeface family. [Mid 2020]
Type Sounds. Exploration of the relationship between audio and shapes by producing custom sound designs in which each letter corresponds to an appropriate note from a major scale. For the full experience, please turn on the sound [right click etc.]. [Early 2020]
Not sure what’s going on here, pulled from the AE archive. I suppose it has something to do with the American dream. [Late 2020]
Relics. A series of 3D illustrations made with Cinema 4D and the Arnold Toon Shader. The project explores custom shaders, blending 3D with my never-ending fascination with Mœbius’s craft and aesthetics. [Mid 2020]
A series of posters and illustrations created for the 20th anniversary of the City Gallery Bihać. [Mid 2018]
Mixtapes. Occasional music picks. [Circa 2014]
dlog is an ongoing record of works, fragments, and research across design, typography, sound, and interaction; a handmade archive in motion.
